I've been pushing new versions to Beta, but the IAP is still active. Now,
I'm just changing the version code and not the version name... I'll try
changing the name.
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How do I go about cancelling a purchase on a beta build of my app? I can
clear the local cache, but that will update with the Google Play Billing
server and my purchase will be 'restored' to the device. I want to be able
to test the purchase code more than once, and would rather not modify
I have an android app that works on the chromebook flip when using arc
welder to install and run it. However, when I download the current version
from the play store, or sideload the current dev version by copying over
the apk, the app doesn't run. I get the splash screen and then a white
.
Is it possible that the .apk got corrupted by the upload to google play?
or is it more likely to be a problem with ibuildapp?
I am in talks with ibuildapp as well
Thanks Colin
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To u
any
progress.
On Wednesday, December 9, 2015 at 10:11:35 PM UTC, Vel Asta wrote:
> Hello Colin, an update. The debug output I get from the emulator when
> running your approach to the SDK (I see the emulator on my connected
> Samsung device and the multi-touch goes through as
Some operations are faster in Java these days, _most_ are functionally
equal, and a few special cases (not relevant to most developers), C++ is a
better choice. Making the blanket Java is slow statement is just
factually wrong today. Can we move on from 1992, please?
I'd add to your last
I'll ignore the unqualified claim that the slowness of Android is due to
Java.
It sounds like your complaint is that you can't develop native apps in your
preferred language and that you're using an outdated claim about Java to
support your desire to change the current language of choice for
This might sound a little stupid, but where did you get this from?
I am trying to figure out how to change the colour of one of the progress
bars at runtime when its value gets above a certain level.. I want it to be
identical except just the colour value.
On Saturday, 4 October 2008 07:12:46
be such an awesome
tool, but I can't get it working either and not many people seem to know
that this even exists, so it's hard to find help...
Am Mittwoch, 14. November 2012 00:24:38 UTC+1 schrieb colin:
Hi,
Has anybody been able to get the SdkController app to work with the
emulator? I found an old
be the first
person to have gone down this road?
On Tuesday, 13 November 2012 23:24:38 UTC, colin wrote:
Hi,
Has anybody been able to get the SdkController app to work with the
emulator? I found an old thread about this and tried to revive it, but I
don't think I will be getting a reply
Hi,
Has anybody been able to get the SdkController app to work with the
emulator? I found an old thread about this and tried to revive it, but I
don't think I will be getting a reply there -
https://groups.google.com/d/topic/adt-dev/TyZiFZ_Ns5Y/discussion.
Given the video of it working on
On Thursday, November 5, 2009 1:27:55 AM UTC-5, Andrew Pollock wrote:
it turned out that
while I had the sun-java6-bin package installed, the alternatives
system was making /usr/bin/java point to the GNU Java bytecode
interpreter. Once I did a sudo update-alternatives --config java and
This issue popped up for me aswell, recently.
The things I tried were:
* Generate new API key - Be sure that it is generated from the correct
Keystore that you sign your application with.
* Be sure that your project is based on Google APIs (Project
Properties Android)
* Also had a problem with
Thanks, Uday (Dave)! Worked for me!
On Tuesday, January 3, 2012 3:15:06 PM UTC-5, Uday (Dave) wrote:
Right click on the sdkmanager.exe file select the option 'Run as
Administrator'. Your problem is solved.
-Dave
On Dec 30 2011, 11:09 pm, assefa asse...@gmail.com wrote:
Hi,
SOLVED - Problem was related to a large image being used as an icon
for the app
On Sep 19, 11:16 pm, Colin Cachia colin.cac...@gmail.com wrote:
Developing my own app, however I have an issue which I cannot find any
posts on. After running the app, long-pressing the home button on my
phone
Developing my own app, however I have an issue which I cannot find any
posts on. After running the app, long-pressing the home button on my
phone (while in homescreen) results in a phone reboot. This issue only
seems to happen when the debugged app is one of the latest used apps.
Can something be
)
Is there any update on this bug? Has anyone found a fix or workaround?
Take care,
Colin
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It's my understanding that android-platform is for Android OS source code
and platform development. Do I have that wrong? I am working with the
Android USB Accessory feature, not modifying the platform. My project
requires that I work with OTS devices, so I may not even root devices, much
In case anyone runs across this, the solution to get past this issue is
posted in full on StackOverflow, however, the simple answer is close the
device with libusb_close(handle) before reopening as an 'accessory'. Just
releasing the interface is not enough and libusb provides no error when
I'm going around in circles in the docs trying to get to the API docs that
include the 2.3.4 USB stuff. Google API doc page only has Map classes. Do
they not exist?
I'm trying to figure out how to have my app tell the device to go back to
normal mode from accessory mode but the developer
-error
Colin
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For more options
I create a simulator with dpi 320, however, when it runs, the DPI is
still 240? Any one know how to fix this ?
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To
Can someone help me understand how to stop the back button from
exiting out of my program? I want it to just return to my main menu
or exit if pressed on the main menu but when I override the method it
still exits. Here is what I currently have:
@Override
public
documentation:
- If you handled the event, return true. If you want to allow the event
to be handled by the next receiver, return false.
Hope this helps.
On Thu, Mar 10, 2011 at 9:54 PM, Colin colin...@gmail.com wrote:
Can someone help me understand how to stop the back button from
exiting
://developer.android.com/reference/android/app/Activity.html#onBa...
Thanks,
Justin Anderson
MagouyaWare Developerhttp://sites.google.com/site/magouyaware
On Thu, Mar 10, 2011 at 2:36 PM, TreKing treking...@gmail.com wrote:
On Thu, Mar 10, 2011 at 1:54 PM, Colin colin...@gmail.com wrote:
return
return super.onKeyDown() (basically let it handle the keydown itself.)
If it is pressed somewhere else, you have to return true and close the menu
or whatever yourself.
On Thu, Mar 10, 2011 at 5:02 PM, Colin colin...@gmail.com wrote:
Thanks, but how do I implement onBackPressed? My
conditions
aren't being met and you're not returning true. You might want to add some
logging or a breakpoint to make sure you even get to that statement.
On Thu, Mar 10, 2011 at 5:27 PM, Colin colin...@gmail.com wrote:
The super return would only be for a key besides down. I believe
Justin
at 7:11 PM, Miguel Morales
therevolti...@gmail.comwrote:
Ah, yeah then seems that onBackPressed needs to be called. I've never used
it myself so I can't be of much help there.
On Thu, Mar 10, 2011 at 5:44 PM, Colin colin...@gmail.com wrote:
My target is 2.1, can anyone direct me
:49 PM, Colin colin...@gmail.com wrote:
Thanks. I tried this but my class extending activity but it doesn't
have a method to Override. Not sure what I am doing wrong or where
this would go. The setup of my project came from this (http://
mobile.dzone.com/articles/beginning-android-game
I've read some guide and tried for a while to understand how to set up
my game to scale to different resolutions but my Atrix always shows
more of the screen than smaller resolution emulators. How do I make
sure that the smaller resolutions are scaling down or the Atrix is
scaling up so that I
I don't believe that android allows this.
It is rather naughty of an app to force itself to the front.
It should put a notification into the status bar and let the user
decide - he/she may be dialling a number when it happens, very annoying!
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I find astounding, rude and arrogant the complete disregard with which
Google treats people attempting to access help on the tracker.
Thread after thread - even ones that are 18+ months old, with 400+
posts and nearly 1000 stars, have gone completely unanswered - look at
the Wifi/Proxy issue for
Thank you, that makes a lot more sense!
Colin
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this actually do (if anything)?
Thanks,
Colin
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(~USD370 more than the
developer device).
Any leads to this, will be greatly appreciated.
Thanks and Kind Regards
-c
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First they ignore you, then they laugh at you, then they fight you, then
you win. -- Mohandas Gandhi
Hi!
There is definitely interest in getting Android developer devices here
in Malaysia, but shipping to this country is apparently not available.
About 400km south though, from the capital of Malaysia, I can reach
Singapore, and shipping there, is apparently not a problem. When do
you reckon
It would be a lot better if Google did this officially. Limiting the device
to certain countries, seems, short-sighted at best.
On Wed, Jun 10, 2009 at 7:13 AM, Eric Wong (hdmp4.com) ericwon...@gmail.com
wrote:
Buy a 2nd hand G1 elsewhere, e.g. ebay.
Eric
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U, no?
On Jun 1, 6:17 am, hina naz hinana...@gmail.com wrote:
*visit my site and earn more money** *
*http://latesttechnologyinfo.com/*
* http://latesttechnologyinfo.com/*
* http://latesttechnologyinfo.com/*
* http://latesttechnologyinfo.com/*
*
i was wondering if you guys had any plan on implementing an equalizer
for the android music player. if not, would you guys take it as an
open source submission ? i understand what kind of work it would take,
but it should be very doable.
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You
I'm planning to introduce protocol support for Groupwise Messenger to
android IM through a core revision. I have permission to use the
protocol from Novell (GPL compliant) and needed to confirm with google
devs that this would be ok, and I also had a few questions regarding
how to use the IM
I would like to use the IM plugin class thats included in the Android
source, but it is not SDK friendly. I am happy to submit the revisions
required, but I don't really know what to change. It requires access
to the non-api android.im tree and UID sharing with android.uid.im.
I'm stumped, but
The application is PinPoint Locations, it is available on the Market.
People keep getting force close but I cannot reproduce the same error!
Can anyone help?
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There may be issues with this, but I have run into problems developing
for android that could easily be solved by this:
Maybe add an option in your manifest that stats that youd like to give
customers the option to send bug reports to the developer on
application crash. This way if the customer
Im also interested in learning how to do this... any ideas?
On Dec 21 2008, 7:25 pm, Ralf ralfo...@gmail.com wrote:
I'm trying to use a PreferenceActivity with prefs inflated from XML
and at the same time I'd like the window to blur whatever was behind
(i.e. my previous activity where I
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