Further analysis reveals it only supports an 8k sampling rate. This is
obviously a bug. Where do I file a bug report against the Samsung
phone?
On Nov 14, 9:49 pm, joelt j...@harpsoft.com wrote:
It is also spitting this out:
WARN/AudioHardwareMSM72XX(1018): getInputBufferSize bad sampling rate
The following works fine on a G1 but gives an error on the Samsung
Galaxy. I was hoping cross-platform support would be better than this.
See error below.
private final static int RATE = 44100;
private final static int CHANNEL_MODE =
AudioFormat.CHANNEL_CONFIGURATION_MONO;
private
It is also spitting this out:
WARN/AudioHardwareMSM72XX(1018): getInputBufferSize bad sampling rate:
44100
Is there an API that will tell me which rates it _does_ support? It
doesn't look like it.
On Nov 14, 8:57 pm, joelt j...@harpsoft.com wrote:
The following works fine on a G1 but gives
I have a user that says my application gives him an error on the
Samsung Galaxy (it works fine one the G1). How can I debug this issue?
Is there an accurate emulator/simulator? Can someone try it
(Bendometer is the app)?
Joel
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am, fadden fad...@android.com wrote:
On Oct 20, 6:11 pm, joelt j...@harpsoft.com wrote:
One approach is to read /proc/cpuinfo and look for vfp on the
Features line.
I should probably ask: what is it you're trying to accomplish?
And should note: scanning for vfp will work for the current
Is there a way to determine if the system supports floating point?
That way, I could choose between two algorithms to use.
Joel
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I'm thinking it would be handier if my in my app, a press on the menu
button went straight to my preferences page. I currently have in my
menu two choices: settings and about. About will almost never be
used. I was thinking of putting it in preferences and simply have a
menu button press go
I can capture an audio stream from the mic, but can I capture the
currently playing audio stream?
Thanks,
Joel
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I have an application that launches a thread for drawing a
SurfaceView. If I leave the application using the home or back button,
I get an onPause event where I put the thread in a wait state. In my
onResume I wake the thread back up.
However, if I relaunch the app, I never get an onResume
I am having trouble getting the proper USB ADB driver for the G1
installed. Windows seems to have already decided which driver it
should use. I've tried updating the driver, but the Windows wizard
has decided that it knows better to use the existing driver.
could not find a better match for
I have a box of known size and want to fill it with text (actually
just one character. What's the proper code? I found this code for
Swing, but haven't figured out the Android equivalent:
http://www.java-forums.org/awt-swing/19053-draw-string-rectangle.html
Joel
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