(Plus.API, Plus.PlusOptions.builder().build())
.addScope(Plus.SCOPE_PLUS_LOGIN)
.addScope(new Scope(email))
.build();
}
On Friday, June 5, 2015 at 11:10:21 AM UTC+8, kevin0228ca wrote:
Hi,
I am using G+ login for my app.
I
Hi,
I am using G+ login for my app.
I have a option for user to disconnect g+ account.
case R.id.action_disconnect:
disconnectDialog = new ProgressDialog(this);
disconnectDialog.setMessage(getResources().getString(R.string.disconnect_dialog));
ok thank you.
After I see those cool auto-google stuff and reading through some of
the links, I am thinking the answer is yes to my original question.
On 10 Aug, 07:46, TreKing treking...@gmail.com wrote:
On Tue, Aug 10, 2010 at 12:58 AM, kevin0228ca kevin022...@gmail.com wrote:
Can I freely
Can I freely use the Android source?
i.e: Can I take one of the bulit-in apps, then with no or minimal
modifications to the oringinal contents, enhance it with new features,
and publish as a new app?
Thanks.
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Hi everyone.
I have a app with 2 activities, A B
A has a button that launches a new intent for B.
When at B I press home, then launch app again, B is resumed with
onResume().
But if after I press home, I use something like taskiller to clear
tasks, then I launch app again, it still shows B, but
Hi everyone,
I developed a game. On the emulator (not froyo) I am getting like less
than 10 fps.
But on my Nexus One with froyo I am getting 50 fps.
Is this normal? Which one should I trust, I want my game to perform
good on phones without froyo
Thanks.
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btw, I also noticed that emulator with smaller resolution(HVGA) has
better fps than WVGA.
does this imply I should not trust the fps on emulators?
On 7 July, 23:01, kevin0228ca kevin022...@gmail.com wrote:
Hi everyone,
I developed a game. On the emulator (not froyo) I am getting like less
than
Hi everyone.
I read about in the google documents that the 3 folders corresponds to
different screen types and that android would select the image from
different folders automatically according to the screen type.
I read that WVGA will load from drawable-hdpi and HVGA will load from
drawable-mdpi.
Oh thanks, I have it now.
I was not declaring a min sdk, so support-screens are all false as
it should be before sdk 1.6. Now I set it to be all true, and the
images are loaded correctly.
There are quite a lot of topics with this issue, next time I'll search
the posts first. Thanks
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You
Hi everyone.
I am starting to develop a game. Right now I got a sprite animation
going when a player moves
across using sprite sheet.
In my sprite sheet the character is always facing the same way, left.
Now if I want the charatcer to move right, I want it to be facing
right.
So is there a quick
Hi everyone.
I am starting android development
which phone is good for testing? or is emulator good enough? I am
doing game devlopment, thanks
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Hi everyone.
Which android device do you use to test your apps?
I am starting to develop android, thinking of getting a xperia x10, or
should I just get a google n1?
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