Hi there,
Since the release of the game Squibble, we've had reports from some
users with Samsung Galaxy S phones about fairly serious lag during
gameplay. Not all SGS users report this, but a large number do -
enough that it's clear that there is a real problem with the game on
the SGS.
One
Hi there,
Just wanted to clarify how ProGuard is supposed to be used. I have an
app that uses several android library projects. If I use ProGuard (as
a part of the build process ala sdk tools r8) on my actual application
project, does it obfuscate all the code that resides in the library
Ok, cool, so I basically just turn on obfuscation for the application
project and i'm all good.
Thanks,
-Eric
On Dec 8, 2:12 pm, Xavier Ducrohet x...@android.com wrote:
It will obfuscate code from the libraries too.
On Dec 8, 2010 1:42 PM, miniondev erics...@gmail.com wrote:
Hi
Hi,
I'm trying to integrate google analytics into my android application
and I also want to use the INSTALL_REFERRER feature. I've followed
the documentation, and when my app installs from the market, I can see
that the com.google.android.apps.analytics.AnalyticsReceiver gets the
referrer info
seems normal. I still had
the same issue with occasionally not being able to attach a tentacle
during a flight or trying to pull back but it not registering - but
that might be just me.
Nice game, good work!
Hope this helps.
-Morrison
On Oct 24, 12:10 pm, miniondev erics...@gmail.com wrote
Hello,
I've just released Squibble Lite, a game i've been developing for
android. I've had access to a nexus1, a desire, and a samsung galaxy
s to test on. Unfortunately, these are all pretty fast phones with
1ghz processors. Just wondering if someone with a 600mhz phone would
be willing to
could shed some light on this, it would be greatly
appreciated.
On Oct 15, 11:23 am, miniondev erics...@gmail.com wrote:
In the lunar lander example, if I add the following two lines to the
top of the doDraw method, the app crashes immediately with a
NullPointerException:
pre
Matrix m
In the lunar lander example, if I add the following two lines to the
top of the doDraw method, the app crashes immediately on the second
line with a NullPointerException:
Matrix m = canvas.getMatrix();
canvas.setMatrix( null );
Stack trace is:
FATAL EXCEPTION: Thread-8
The ant rules in the latest version of the sdk tools seems to have
disallowed the usage of this. I believe the method that you're
intended to use for producing two versions of the same app is an
android library project. The idea being that you put nearly all of
your application code in a library
In the lunar lander example, if I add the following two lines to the
top of the doDraw method, the app crashes immediately with a
NullPointerException:
pre
Matrix m = canvas.getMatrix();
canvas.setMatrix( null );
/pre
Stack trace is:
pre
FATAL EXCEPTION: Thread-8
java.lang.NullPointerException
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