[android-developers] Emulating OpenGL

2009-09-30 Thread rich...@stickycoding.com
I've been building my game using a real device, and it gets a steady 50fps. But when I try it on the emulator, it rarely goes above 12. I'm assuming the emulator is using software rather than hardware to do all its drawing. I'm trying to make a video of my game - using fraps (or something

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
: how about using the new sound track engine in Android 1.6? JetBoy? On Sep 20, 8:28 am, rich...@stickycoding.com rich...@stickycoding.com wrote: Alright, thanks for the suggestions you sent me Lance, it did make a noticeable difference. I also changed a lot of things that were causing

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
Thanks for the suggestions guys, really appreciate it. I've had dozens of suggestions and thankyou's emailed in today alone. In regards to licensing, I was going to keep it as GPL for a little while longer. I figured, with the engine at the state its in now, its unlikely you will be able to

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
Alright, I'll take it on board and think about changing it. I really don't mind if people do whatever they want to with the code, just thought it might encourage a little more of a push on the contributions. But considering it, you might be right that its putting people off. Maybe change things

[android-developers] Re: OpenGL 2D Game Framework

2009-09-20 Thread rich...@stickycoding.com
Alright, thanks for the suggestions you sent me Lance, it did make a noticeable difference. I also changed a lot of things that were causing garbage, and added in a new particle engine. For anyone who's nosey, you can take a look here at the new features http://www.youtube.com/watch?v=jWYL-L7HnEE

[android-developers] OpenGL 2D Game Framework

2009-09-18 Thread rich...@stickycoding.com
I've been working on a game framework for a little while, and while its far from perfect, I've put the current version online. To be honest, I haven't used much OpenGL in the past. Before last week I had never tried using it. If anyone would like to take a look, please do, I'd appreciate all the