I written a game one months ago with andengine, wich extends the Activity 
class. I had no particular
problem with emulation and running the activity. 

Now i'm developing a new game, based on the copy/pasted code from the first, 
but actually is more
complex. However The activity lifecycle shouldn't be different. Furthermore 
i found some differences 
between real smartphone (samsung galaxy ace) and emulator responses :

ROTATION DURING PLAY
ADV emulator : the activity restarts
smartphone    : does nothing

STAND BY WITH LOCK SCREEN (pressed or timed)
ADV emulator : the activity is correctly resumed in its last state before 
the screen goes black
smartphone : the activity is completely restarted. 

HOME BUTTON :
The activity in both case is correctly resumed.

How can avoid this ???

Also i can't find the right way to log activity on the phone emulator (also 
with debug android within eclipse).


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