I written a game one months ago with andengine, wich extends the Activity class. I had no particular problem with emulation and running the activity.
Now i'm developing a new game, based on the copy/pasted code from the first, but actually is more complex. However The activity lifecycle shouldn't be different. Furthermore i found some differences between real smartphone (samsung galaxy ace) and emulator responses : ROTATION DURING PLAY ADV emulator : the activity restarts smartphone : does nothing STAND BY WITH LOCK SCREEN (pressed or timed) ADV emulator : the activity is correctly resumed in its last state before the screen goes black smartphone : the activity is completely restarted. HOME BUTTON : The activity in both case is correctly resumed. How can avoid this ??? Also i can't find the right way to log activity on the phone emulator (also with debug android within eclipse). -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en