I use GLSurfaceView to preview camera, but the onPreviewFrame(byte[] data, Camera camera)
only 15fps, But the SurfaceTexture.onFrameAvailableListener(SurfaceTexture texture) has 26 fps. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/b3d73b57-7e1e-46be-a405-22f054ddeeae%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.