Just getting started with OpenGL surfaces, really. I'd like to display a camera preview in the background on its own surface (no problem there). And, I'd like to draw on another surface layered on top of that with a OpenGLSurfaceView.
But the OpenGLSurfaceView completely blocks the view camera preview. What's the best way to either a) use the OpenGLSurfaceView for the camera preview and then draw on top of the camera preview, or b) create an OpenGLSurfaceView object with a transparent background (which, I don't think is possible?). Thanks. Richard Schilling Root Wireless --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---