Just getting started with OpenGL surfaces, really.

I'd like to display a camera preview in the background on its own
surface (no problem there).
And, I'd like to draw on another surface layered on top of that with a
OpenGLSurfaceView.

But the OpenGLSurfaceView completely blocks the view camera preview.

What's the best way to either
a) use the OpenGLSurfaceView for the camera preview and then draw on
top of the camera preview, or
b) create an OpenGLSurfaceView object with a transparent background
(which, I don't think is possible?).

Thanks.

Richard Schilling
Root Wireless

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