Do you mean in the code for the fragment?
Wouldn't the fragment already know the orientation from the system?
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Ahh, that was the problem... such a simple mistake (but isn't it always).
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I always develop on real devices so i'm not sure I can use the viewer, but I
can give it a shot for this instance.
- Brill
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A quick and dirty trick that works very well for me, is to set the
background of a Layout / View in the XML to something really distinct,
like #FF008040, and then switch to the UI editor or run the application.
Not as complete and detailed as the hierarchy viewer, but still very
useful, fast,
Also whenever you have problems with the UI not showing correctly,
"hierarchyviewer" is a very valuable tool to look at what is going on in the
view hierarchy.
Problems like these are very unlikely to be related to fragments, but in how
the view hierarchy has been constructed.
2011/4/17 Kostya Va
Aren't you also supposed to specify the orientation of the fragment as well
...so the xml definition is fine but i think u should look at the fragment
definition as well.
On 17 Apr 2011 09:42, "Brill Pappin" wrote:
> I'm very confused on why my fragments refuse to draw in portrait mode and
> draw
Er, I meant wrong in portrait mode. Where the orientation is "vertical".
17.04.2011 12:52 пользователь "Kostya Vasilyev"
написал:
> Your fragments in landscape mode have wrong width/height. Should be:
> width=match_parent, height=0, whereas you have them switched.
> 17.04.2011 12:42 пользователь "
Your fragments in landscape mode have wrong width/height. Should be:
width=match_parent, height=0, whereas you have them switched.
17.04.2011 12:42 пользователь "Brill Pappin" написал:
> I'm very confused on why my fragments refuse to draw in portrait mode and
> draw fine in landscape mode.
>
> I'
I'm very confused on why my fragments refuse to draw in portrait mode and
draw fine in landscape mode.
I'm build a screen with two fragments. in landscape they are side-by-side
and in portrait they are supposed to stack one above the other.
however now matter what I seem to try, the portrait mod
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