Following the samples and examples, I've successfully been able to
load a model on screen and rotate it with the DPAD keys and overriding
the onKeyDown method of the GLSurfaceView.

Trying to use a letter though, causes a small box to appear at the
bottom accepting the text that is being typed.

What I'm not entirely clear on, is since I don't have a listener
defined in the main Activity, why those key letter key presses are
being intercepted by some other inherent listener(?). I setup an
OnKeyListener for the view to call my own method and that does work...
but I'm wondering if there is perhaps a better way to handle it.

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