Hi Guys,
I want to get the height of the gallery at run time
and i want to change the height of the gallery at run time..
How can i do this..
Can any explain me
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Hi,
I have created CoverFlow effect using Gallary view and in each gallary item
consist of my custom view(view contains buttons, imageviews, gridviews,
etc.). On the top of item view ther are two buttons (i.e. prev and next). I
creared two different clicklisteners for buttons. When I going to
Hi All,
I created simple Gallery App, But i need Zoom in/out by hand touch not with
zoom controller. if you have any idea or have code pls share me code
snippet,apps,source code,etc.
Thanks In Advance.
Best Regards,
Vamshi.
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On Thu, May 17, 2012 at 1:28 PM, Put_tiMe putt...@gmail.com wrote:
Nothing actually, here's my gallery definition.
Gallery
android:id=@+id/Gallery
android:layout_width=match_parent
android:layout_height=70dip
Oh yeah... It has been awhile since I've done any work on my Gallery
widgets... I forgot they were a little different from normal views with an
adapter.
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Thu, May 17, 2012 at 6:52 AM, Nikolay Elenkov
I'm using a 'Gallery' widget. And I've registered for a item-click callback.
And I'm getting the callback when I click on an item.
But the problem is that I don't see any selection UI.
How do I fix this?
Thanks
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What are you using for your selector?
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Wed, May 16, 2012 at 10:25 AM, Put_tiMe putt...@gmail.com wrote:
I'm using a 'Gallery' widget. And I've registered for a item-click
callback.
And I'm getting the
Nothing actually, here's my gallery definition.
Gallery
android:id=@+id/Gallery
android:layout_width=match_parent
android:layout_height=70dip
android:spacing=25dip
android:gravity=center
Hi Guys,
I have an issue with a gallery view only on the new Motorola Xoom 2
which is running 3.2.2. The gallery has each thumb on top of each
other so you can only see one image at a time.
Here is the code:
XML looks like this:
FrameLayout
android:layout_width=fill_parent
Hello everyone,
I populate a list of image urls and pass it to a listAdapter. The getView
gets the 3 successive urls (from the list) for the position in list it is
called for, and downloads them, and adds it to a row of the list. The list
works fine. But when I click on a picture to fire an
Hi im fairly new to this im trying to use image urls as sources for my
gallery pictures but im having difficulty finding how this works, this
is the code so far.
public class ImageAdapter extends BaseAdapter {
private static final int ITEM_WIDTH = 232;
private static final
On Wed, Feb 1, 2012 at 5:01 AM, M0n5terbunny
joshfisher.18051...@gmail.comwrote:
where would i put the urls ?
http://developer.android.com/resources/tutorials/views/hello-gallery.html
Look at getView(). See where they set the Image resource. Then replace the
hardcoded images with images from
Hello,
I'm trying to launch a Gallery Intent to allow the user to select an
image. The issue is that the code works on 2.x but fails occasionally
on 4.x (I haven't tested 3.x). I've narrowed it down to issues
specific to Picasa-sourced images. For example, from my google+ posts
(still in the
Hi All,
I have a question on Gallery Intent. After taking a pic, I am calling
the*Gallery Intent
* which shows all the pics. I am able to select the pic from the
Galleryview and taking it to a next activity everything works fine.But
the real problem is, if i change the Gallery Intent to
Here is the code:
public class HelloGallery extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Gallery g = new Gallery(this);
g.setAdapter(new ImageAdapter(this));
Hi all,
I have a sqlite database of 100+ low res images saved as Blob data. I
am creating an App that has a GalleryView and I would like to display
the 100+ images from my database in this view. The user can scroll
through the horizontally scrolling list and select the one he wants to
see full
Hi,
Today, I wrote a gallery example to show the photos. My problem is how
to set the init 'position' isn't started from zero?
For example: it has 9 photos. 1 to 9.jpg (array from 0 to 8)
When the program started, the 1.jpg (position 0) always showed in
gallery firstly. I would like the default is
I've got a fairly complicated layout going on that consists of 2
galleries which hold layouts themselves as the children, and also an
additional timer counting down to an event.
My issue is that I'm updating the countdown using a Handler that runs
every 1000ms that calculates time until the event
Hi every one,
i did gallery view program in this gallery view have some
images it will be displayed one by one. i need to zoom which images is
viewed. so anyone know the idea share with me...
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I have a gallery that center the selected View in the middle of the
gallery view. I want to decenter the selected view to x -=60
Is this possible?
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Hi,
How to make the first image in the gallery to start from the leftmost side
of the device,since images are displayed starting from center, as seen in
the snapshot attached.
Please reply.
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On Mon, Jul 11, 2011 at 8:55 AM, vani reddy vani.reddy.bl...@gmail.comwrote:
How to make the first image in the gallery to start from the leftmost side
of the device,since images are displayed starting from center, as seen in
the snapshot attached.
Use the functions available to you to set
hi every one,
im developing small project, in this project i will getting all images
from the android phone gallery its working fine. but when im
displaying that images in android grid view means some images only
loaded, remaining images are showing like 07-04 14:06:53.965: DEBUG/
I'm looking at the Gallery example from the Android-sdk samples
(android-7/ApiDemos/src//view/Gallery1.java), and am trying
to load the currently-displayed image, from the long-press
context menu, as wallpaper.
In that example, I have the index number within the array of
R.drawable.filename
Hi all !
I would like to make my custrom gallery, but when I'm implementing the
adapter it have to be return an View. I would like to use the gallery to
display my own LinearLayout-s, so the adapter have to return these !
Any idea how can I use gallery to display my own , custrom linearlayouts
LinearLayout is a view, isn't it?
View -- ViewGroup -- Linearlayout
2011/5/28 Károly Holczhauser holczhau...@gmail.com:
Hi all !
I would like to make my custrom gallery, but when I'm implementing the
adapter it have to be return an View. I would like to use the gallery to
display my own
Hti guys
m making a gallery that contain 10 images , each images have a different
name . i want that if i scroll the gallery , selected or focused image's
name should be appear.
Name should change on onFoucs or OnItemSelected.
Suggest me.
Thanks in advance.
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The way I did it in AppSwipe! was with a RelativeLayout that contains a
Gallery and a TextView. I used an OnItemSelectedListener to change the text
displayed in the text view.
http://developer.android.com/reference/android/widget/AdapterView.OnItemSelectedListener.html
It is pretty
Thanks Justin
Its works ,
:)
On Sat, May 14, 2011 at 12:32 AM, Justin Anderson magouyaw...@gmail.comwrote:
The way I did it in AppSwipe! was with a RelativeLayout that contains a
Gallery and a TextView. I used an OnItemSelectedListener to change the text
displayed in the text view.
HI ,
i have a new issue , my using small dots to show the current image position
of a gallery.
these images are creating in runtime using this code
for (*int* i=0;itracks.size();i++)
{
LinearLayout imgview_layout=(LinearLayout)findViewById(R.id.*sub_layout*);
ImageView imageview=*new*
I'm not entirely sure what you are trying to accomplish...
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Fri, May 13, 2011 at 1:23 PM, gaurav gupta gaurav.gupta...@gmail.comwrote:
HI ,
i have a new issue , my using small dots to show the current
hi justin
i want to just change my textview and imageview with gallery.
my imageview showing the current position of gallery . like if gallery's
currenit position is 2 , the 2nd imageview will be yellow,now it is gray
its just like a indicator in footer that will show the postion of gallery's
That's a good point. And I have tried it, but still hard to get a solution.
So, i have to implement a new gallery in the google code server. If anyone
also wants to use this widget, you can check it there:
*Android Infinite Loop
Galleryhttp://blog.jmsliu.com/138/android-infinite-loop-gallery.html
Yep, that's what I did for a regular list-view that acts like a slot-machine
roll.
Return a value in your adapter's getCount() method that is a very very very
high multiple of the number of actual items in your list-view's adapter.
private static final int MULTIPLIER = 100; // some LARGE
Hi All,
I am trying to customize the 3D gallery of android, I want to include
different color for the menu font as well as the title, throughout the
gallery 3D application.
To do this, i tried applying styles and themes to the complete
application in the manifest file, but there seems to be no
LG Optimus M v2.2.1
I Have two of them, both with very similar set-ups, including
applications but my wife's Gallery app displays every image file
that's on her phone or sd card, including fonts. This is her second LG
Optimus M in 2 months and the first one did this as well but we
insisted on the
Hello everybody,
I am a newbie in Android, I want to implement an application that
shows images, each one in full-screen size, and showed with a fling
movement(like a gallery). For each Image I want to zoom, and detect my
own gestures.
First approach
To modify a Gallery and implement my own
No reply yet on this topic ?
Not even from some Android Framework developers ?
:(
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*@MagouyaWare*
Thanks, I know it wont have compiler errors. But i see them. those variable
are really not defined. You too can open the file online and check those
variables are defined.
*@jotobjects*
Thanks you. Can you please help me with which classes are to be included
from widget package
Hi MagouyaWare,
If I override touch events. I need to call super function first. And If call
super method then it will bring it in center and then I will push it back.
Is it fine to do that ?
Thanks
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I copied the Gallery Widget Class to app, But it gives me lots of errors.
Few of them I solved but there are still many unresolvable
e.g.
mRecycler cannot be resolved.
FLAG_USE_CHILD_DRAWING_ORDER cannot be resolved
mGroupFlags cannot be resolved
FLAG_SUPPORT_STATIC_TRANSFORMATIONS cannot be
* If the android its own source has errors then how I can go ahead ?*
Obviously the android source does not have compile errors or it would not be
working for everyone... The errors were introduced when you copied the
Gallery Widget class to your app.
Thanks,
Justin Anderson
MagouyaWare
Hi All,
I'm using Gallery view within my app. Now when I run the code. Gallery has
default selected item is no 1 which is in center and left side is blank.
Instead I want no 1 item should be at left and selected.
Also clicking on the any gallery item should not bring that item in the
center.
I
* I'm using Gallery view within my app. Now when I run the code. Gallery
has default selected item is no 1 which is in center and left side is blank.
*
*Instead I want no 1 item should be at left and selected.*
From the description of Gallery:
A view that shows items in a *center-locked*,
Hello,
I'm trying to built a gallery with images taking from a web service.
For the calls to WS I'm using ksoap2. My questions regards the best
way to get the images.
1. Should I take them all, store them locally and then use them in my
gallery?
2. My idea was to take let's say 5 random images
Hi, guys:
I use default gallery widget in my android application. The default gallery
action is that when it reach end, it will stop scroll. And what I want to
implement is loop to the first image after the gallery reach to the end. I
already search it on google, and still get stuck.
Do you have
On Mon, Mar 14, 2011 at 7:06 AM, James Liu james.liu.p...@gmail.com wrote:
And what I want to implement is loop to the first image after the gallery
reach to the end.
Idea: have the getSize() method or your adapter return something ludicrously
high, set the start of the Gallery to something
Hi
This is my first message in this mailing list and I'm honoured to have
some advices from other people.
As the object explains, I need to setup a Gallery with 2 Buttons. The
problem is that the gallery won't scroll anymore. I have tried to
search the internet without success (maybe I'm using the
Hi there,
In my app, I'm using a gallery with an Array of strings, and an
ArrayAdapter. I'm using a colorStateList for the text color, to show
the selected item in green. When the user interacts with the gallery,
dragging, clicking or flinging, the green color appears correctly for
the selected
The gallery widget is almost the right thing for a horizontal list. It
works with the same adapter pattern as ListView. But Gallery is
pretty insistent about keeping the selected item in the center of the
visible area. Has anybody tried to modify it so it displays the first
item on the left
I have a Gallery widget where I want each item to be clickable AND I
want to be able to swipe the gallery to move it (of course).
Once I set the OnClickListener on the items in the Gallery I can click
them but no longer can move the gallery right and left.
Do I have to play with onTouch down and
Hi,
I'm trying to add pictures to a folder and have that folder viewable
in the Gallery app. I've been able to do so, but if I add or remove an
image in the folder, it will not be updated in the Gallery unless I
reset the device. I was wondering if there was a way to force the
Gallery to update
Hi,
I am trying to stop the Gallery's fling operation after just one view
change.
I am able to do it but I used setSelection(getSelectedItemPosition()
+1,true) but i am not able to animate.
It just changes the view and a new view gets selected.
I also tried with the velocity but this approach is
Hello
I'm using following code to open a gallery inside of my app
Intent intent = new Intent(Intent.ACTION_GET_CONTENT);
intent.setType(image/*);
startActivityForResult(intent, FIND_RESULT);
Is it possible to limit a list of images to only show images taken by
camera? Viewing Gallery on my 2.1
Hi all,
I have developed a very simple gallery (it started as the hello
gallery example) where I have added code to get the images from the
content provider. It should return all images from the SD card but it
is returning no images, my gallery view is blank. I am a fairly new
developer, just
Hello all
I have multi-listeners on gallery view, first listener is on the image
located in the gallery, the second listener is longpress of gallery
item, and the third is ontouch event.
I use the otouch event in order to drag the image to down,
the problem is when I scroll the gallery the
Hi,
In common Android Gallery you can see nice popup menu, Gallery---
menu(More) or menu (Share).
Enyone know how to implement such kind of menu?
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On Tue, Sep 7, 2010 at 7:37 AM, viktor victor.scherb...@gmail.com wrote:
In common Android Gallery you can see nice popup menu, Gallery---
menu(More) or menu (Share).
Enyone know how to implement such kind of menu?
I assume you are referring to the context menu you get from
long-tapping on an
Hi.
I'm currently working on one issue in Froyo. Basically, the problem is
that whenever I tap the progress bar in the Gallery app to do a seek,
you can hear an audio frame play two or even three times after
repositioning. After some debugging, I found out that this is due to a
condition located
Hi,
This is newbie question,
But I have created a gallery view with an imageswitcher above it.
It loads the images and corresponding thumbnails from the image
files.
When I first start the activity and display the screen, I would like
to set the displayed/selected
image in the the gallery and
Hi there,
I'm trying to realize how the focus and selection in the Gallery
widget is doing their job. I'm facing weird situations when trying to
update information (TextViews and Spinner) upon a selected item in the
Gallery. The focus and selection is lost. So, using the resource
Hi,
In my application I have a gallery widget and a textview with the
picture name. As they are lots of images, they all get a default cover
and the images are loaded when an image is selected
When the user is scrolling, I want to update the textview but I don't
want to load the images ie I can't
Good afternoon,
Does anyone at Google know when the null return for Gallery view may
be resolved? I know it was slated for long ago but didn't make it.
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There is not ETA for now.
On Tue, Aug 10, 2010 at 12:10 PM, SImplyG2010
thomas.sheppar...@gmail.com wrote:
Good afternoon,
Does anyone at Google know when the null return for Gallery view may
be resolved? I know it was slated for long ago but didn't make it.
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Hi, i've created a gallery, using the hello gallery tutorial from
here: http://developer.android.com/guide/tutorials/views/hello-gallery.html
.
It's working fine but i noticed running on an android 1.6 WVGA(800)
emulator the gallery is not displayed correctly.
Setting layout params to 70, 70 my
Hi All,
i want to customize the Gallery widget like a conveyer belt having
icons. Please note that this icons conveyer chain is of circular
nature that is if there are 5 icons and user is navigating towards
left side so icons which gets disappeared at right side, again appears
back on left side
I am using the Hello Gallery code as an example. Views are not being
recycled as I scroll left and right.
I added log output at the getView method, and I get a constant output
of null. Anyone know the reason why?
Here is the code:
public class HelloGallery extends Activity {
@Override
This is a known bug (it's not a bug really, we just never had the
time to implement recycling in Gallery) but we have no ETA for a fix.
On Wed, May 26, 2010 at 8:31 PM, Aamir Shah aamirns...@gmail.com wrote:
I am using the Hello Gallery code as an example. Views are not being
recycled as I
Hi all,
I use the gallery view extensively as a full screen pagination
mechanism. It works really well for me without having to create a
brand new control.
I would like to add a little elasticity at the ends (much like the
iPhone homescreen). How could I go about doing this? Any hint as to
How about applying animation on the layout that shows this gallery view!!
I think you get the animation co-ords from the net for the inertial
scroll
Gyan
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Hi,
I want a screen which will consist of a gallery on the upper half and
a list view in lower half. I dont have any idea how to do it. Please
help me with some example.
Thanks in advance
Ranjan
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On Fri, May 7, 2010 at 5:09 AM, RANJAN BANIK
ranjanfeelthema...@gmail.comwrote:
I dont have any idea how to do it.
Sure you do.
You just said I want a screen which will consist of a gallery on the upper
half and a list view in lower half.
So common sense would dictate that you begin with a
Hi there,
In Cupcake, when long-pressing a bucket of images in the Gallery
application, and selecting Slideshow from the pop-up menu, a VIEW
intent would be launched that my application could intercept. The
intent contained an extra boolean value set to true; and I was using
that boolean value to
Hi all,
I work with a gallery and a BaseAdapter.
In my XML file I specified, on my gallery, android:unselectedAlpha.
When I select an item (using click or pad) image are moved but they
take the alpha defined for (normally) the unselected image.
Do you have any idea ?
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Is there any documentation for Architecture of Gallery application in
Android 2.0/2.1 ?
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Hi,
i use Gallery, and don't know why the background color has weird green
color on sdk 2.1. It didn't happen on 1.5.
Please help. thx
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Hello all,
This one is quite simple, or should be, but I couldn't figure out how
to.
So ...
I have a Gallery, something like :
Gallery android:id=@+id/Gallery01
android:layout_width=fill_parent
android:layout_height=wrap_content android:spacing=0sp/Gallery
Inside, custom views : first item has
My app crashes whenever I try to use the trackball while the Gallery
has focus. I can scroll by touch events just fine, but the trackball
crashes it. I feel like there's something simple I'm overlooking.
Anyone that has some insight, please let me know.
Thanks,
Fred
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I am facing a problem in scrolling in Gallery view. When i scroll
slowly it works fine but when i scroll fast the it shows jerks as it
takes time to create objects to display. Can anybody tell how can i
implement this in separate thread to load images in gallery so that it
would not affect the
I currently have a Gallery Widget very similar to Gallery2.java in the
API examples. It is a gallery widget populated by a simple adaptor of
text.
What I am trying to do is make the selected (the item at the center of
the gallery widget) text and background a certain color and the other
visible
Hi,
I got 1 doubt in an application using two galleries.
Their Adapters are different. I am only drawing gallery and not the
pictures in big view.What I want is when I scroll either gallery, the
another should also scroll automatically. How can it be done?
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I have a gallery view with a number of views, each of which fills the
display. So there on view of the gallery per display. Also each view
is filled with selectable buttons. Similar to the calendar where a
view of the month fills the entire display. To go to the next/
previous month one must
hi all,
I used the gallery widget for photo shows,
when I put the photos in the photo directory,
there will be some black photos on the gallery when gallery shows,
so, did somebody have the same experience?
thanks
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The selected item in my widget Gallery stays dim when I set
unselectedAlpha to a value . Do I need to be handling item selection
or something?
thanks
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Hi Guys,
Im trying to write an application that does some changes to the image.
But i can see that even after some changes are made to the image the
thumbnail of the picture that is displayed in the gallery has not
changed.
But on opening the image im able ot see the edited picture.
Any
The api demo for gallery uses resource id's to access the drawables in
the gallery.
I have tried multiple ways to use images from file. My steps...
- 1. grab filepaths and save all files as a drawable array
- 2. using the same logice in the api demo, I ste the background to
the drawable
Hi,
I want to have gallery widget in preference screen. I have created custom
preference with Gallery.
I am able to display images but there is couple of problem with it.
1. I want to scale the image which is selected in gallery. i used
setOnItemselected listener and it does scale the image but
Hi,
On trying out the 'Gallery' code given in the documentation along with the
Android 1.5, an error shows up on the 'android.R.stylable.' line, saying
that it cannot be resolved.
Is there a way to get around this problem?
Thanks,
Ashok
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Hello,
I'm trying to find the correct new way to do image Gallery items,
previously (as also documented here:
http://developer.android.com/guide/tutorials/views/hello-gallery.html
and here http://developer.android.com/reference/android/widget/Gallery.html)
the correct way was to apply
I have created a child class from the Gallery view, named MyGallery. I
did this because I wanted to get rid of the onFling event in the
gallery view. Having that achieved, it lead me to a different problem.
Scrolling the Gallery with the Dpad doesn't work now. When I tried
using the original
Hello everyone!
I have recently been working with the Gallery (SDK1.0_r2) and have
found the following 3 issues, the first 2 of which have caused me a
fair amount of pain:
1. not having a callback on the 'last item selected' in the gallery
during a fling and/or scroll,
2. Gallery layout change
I have written a custom class MyGallery which extends Gallery.
This enables me to override the onScroll() method of Gallery.
Now that I have done this, I have found that onScroll() behaves oddly.
When I scroll on the emulator, it activates the onScroll() method
multiple times - usually 2-4,
Hi i have a gallery created from code and it has
OnItemSelectedListener .
I set selected item from the code by mGallery.setSelection(idx);
and expect a callback into my onItemSelected
But it't doesn't happen - how i can trigger onItemSelected to get hit
from code ?
thanks Alex
Is there a way for a gallery child view to receive proper key events.
Currently, the gallery will pass press events but not key events. The
following code uses an EditView as an example. On any selected
EditView you cannot change the text. Also, when I use ViewGroups as
the child views the
android.widget.Gallery:
What is the equivalent for these in SDK 0.9?
android:drawSelectorOnTop or setDrawSelectorOnTop(boolean)
android:spinnerSelector or setSelectorSkin(Drawable)
Thanks.
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Whoever answers these questions first gets a free gPhone* courtesy of
me.
1) My gallery is an element in a list view right now... but once I
scroll down to select the gallery in the list, I can't scroll up and
down the list anymore (the gallery hijacks the up and down keys).
2) When I implement
Hi all,
I'm working with the Gallery (which is terrific btw), and I have a
simple question. Right now, in order to scroll left and right in the
gallery via the keypad, I have to move my cursor down to the gallery
before I do anything.
I want to make it so that regardless where the cursor is,
I'm implementing an application using Gallery obj. I want to allow the
user to do something by clicking on a image.
I tried to setOnItemClickedListener to handle the user's click action
however my listener method seems never respond. I don't know why?
Could someone please provide me some hints?
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