I'm building some parts of my UI dynamically, and really need to know an
ImageView's size before it's painted on screen.
How can I do this?

My code currently does this:

        ImageView iv = new ImageView(this.getApplicationContext());
        iv.setImageResource(R.drawable.icon);
        iv.setAdjustViewBounds(true);
        iv.setScaleType(ImageView.ScaleType.CENTER);

        animView.addView(iv);
        debugTxt( "w=" + iv.getWidth() + ", h=" + iv.getHeight());

And the debug msg shows the sizes as 0.  When I later use the sizes in my
calculations, it throws everything off.

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