Hello,

I use this with GLES 1.0 and Android 4.0.2 (ICS):

gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGB, bufferWidth,
bufferHeight, 0, GL10.GL_RGB, GL10.GL_UNSIGNED_BYTE, null);
                gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, bufferWidth,
bufferHeight, GL10.GL_RGB, GL10.GL_UNSIGNED_SHORT_5_6_5,
canvasBufferAsShort);


under Android 3.2 no problem... the Bitmap as Short Buffer is written
every frame, but with Android 4.0.2 nothing is changed every frame
(the old Bitmap is still there).

Anyone knowing the problem?


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