I am fairly new to android, although I have been using Java for a
while.

I am creating a 2d maze based game which consists of a bunch of walls
and a rotating player piece (which rotates 360 degrees), while trying
to get from the entrance to the exit of the maze - without touching
the walls.

My question is, what is the best way to represent the walls of the
maze and the playing piece (which rotates, hence doesn't always occupy
the same location on screen) so that I can effectively check for
collisions between the two entities?

The level itself will be quite small so the maze will be a png
background image which moves when the player moves up, down, left or
right (the playing piece will remain at the center of the screen). I
was thinking of drawing a polygon object over the walls of the png
image and try to detect collisions between the rectangle playing piece
and the polygon shape - is this possible?

There may be a better way, if there is please let me know!

Thanks
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