I understand the problems with assigning a fixed position to UI components, but I would like to use AbsoluteLayout in a way such that the position of the components are chosen dynamically, calculated based on the screen size.
Here is why I am thinking this may be easiest: I want to display a nXm grid of imageViews on the screen (n,m chosen by the user) with 0 padding betweeen the imageViews. With absoluteLayout, I could easily choose the size of the imageViews and in a way that maximizes the amount of the screen that is used. The reason that using relativeLayout or LineraLayouts may not work for this is because when a user touches an image in this grid, I would like it to "pulse" (quickly scale larger than back to its normal size). If I scale an imageView using realtive or linear layout, it would resize the adjacent imageViews (since the padding is 0), which I don't want. I would prefer permitting temporary overlapping of the imageViews. This is currently the approach I have taken, except instead of changing the position of imageViews, I am just drawing bitmaps to the canvas at the locations I calculated. I can't use the animation framework, however, on bitmaps that I draw to a canvas. Is this an acceptable use for AbsoluteLayout, or is there a better way to achieve what I want to do here? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en