I understand the problems with assigning a fixed position to UI
components, but I would like to use AbsoluteLayout in a way such that
the position of the components are chosen dynamically, calculated
based on the screen size.

Here is why I am thinking this may be easiest:

I want to display a nXm grid of imageViews on the screen (n,m chosen
by the user) with 0 padding betweeen the imageViews.  With
absoluteLayout, I could easily choose the size of the imageViews and
in a way that maximizes the amount of the screen that is used.

The reason that using relativeLayout or LineraLayouts may not work for
this is because when a user touches an image in this grid, I would
like it to "pulse" (quickly scale larger than back to its normal
size).  If I scale an imageView using realtive or linear layout, it
would resize the adjacent imageViews (since the padding is 0), which I
don't want.  I would prefer permitting temporary overlapping of the
imageViews.

This is currently the approach I have taken, except instead of
changing the position of imageViews, I am just drawing bitmaps to the
canvas at the locations I calculated.  I can't use the animation
framework, however, on bitmaps that I draw to a canvas.

Is this an acceptable use for AbsoluteLayout, or is there a better way
to achieve what I want to do here?

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