Hello, I am drawing an image `canvas.drawBitmap(bg,0,0,null);` of size 480 x 320, but I am not getting the correct size image on the screen. It's showing a zoomed out image & only part of the Image is visible.
I have remove the title and status bar from the window. requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN ); I have set the view as setContentView( new gamePanel(this)); class gamePanel extends View { ... public void onDraw(Canvas canvas) { // -> Here I am calling the draw function. } ... } I am getting the canvas height and width as 231x320(but I should get 320x480), which less than the android emulator size 320X480. I am not understanding, how can I solve this issue so that, I can get proper size image on the screen. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en