Hello, We tried to use Multi-Apks with supports-gl-texture but we encounters a problem for the fallback version.
We have created many APKs: - PVRT version with versionCode: 50020001 and supports-gl-texture="GL_IMG_texture_compression_pvrtc" - DXT version with versionCode: 40020001 and supports-gl-texture="GL_EXT_texture_compression_dxt1" - ATC version with versionCode: 30020001 and supports-gl-texture="GL_ATI_texture_compression_atitc" and supports-gl-texture="GL_AMD_compressed_ATC_texture" And we try to upload - default version with versionCode: 1020001 and no supports-gl-texture tag. But without success. So we add a stupid supports-gl-texture="GL_OES_compressed_ETC1_RGB8_texture" (supported by all OpenGL ES 2.0 devices). The default version uses PNG images with an uncompressed texture format (ARGB8888) and works on all devices. Why a supports-gl-texture tag is needed ? Thanks, IOPixel Developper Laurent Mallet laurent.mal...@gmail.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en