Hello,
I begin with android apps and my aim is to create an application with
a 3D picture moving.
The code of this picture is already done in c++ by a friend. But I
have no idea how export his code in java correctly.
What I have done is take the helloGL2 sample in the ndk and modify the
c++ source code to draw my picture. To explain quickly, Instead of
draw the green triangle, my c++ code draw my picture and make it
rotate. It works but it is flickering.
I don't know how use the function eglswapbuffer(eglSurface,
eglDisplay). I just know that in a egl surface there are already
double buffering.
In this sample, how I can use this function? I have to use it in the c+
+ code or into the OnDrawFram() function in the renderer class?

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