[android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Muriako
I am trying to learn OpenGL ES 2.0 by creating a fairly simple app. At this point it is nothing more than a square on the middle of the screen that I am able to apply a texture to. The next step for my idea is to be able to apply multiple textures to that square, and I want to create the

Re: [android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Appaholics
The chapter nine project uses a texture atlas. http://code.google.com/p/beginning-android-games/source/browse/ Thanks On Thu, Aug 25, 2011 at 9:13 PM, Muriako ksmic...@gmail.com wrote: I am trying to learn OpenGL ES 2.0 by creating a fairly simple app. At this point it is nothing more than a

Re: [android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Muriako
Seems a tad overwhelming to me to work through the code from a full game, written in OpenGL ES 1.1, to figure it out. It probably does have the answers I need though, so if I can't find anything easier to work with then I will do my best to work with it. Thank you very much for the link. :)

Re: [android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Adam Ratana
The book referenced has an excellent introduction to openGL as well. It's definitely something to start from the ground up with, and working through the full code for a simple game will probably be for the best. Working with openGL has a bit of a learning curve, especially if you're used to

Re: [android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Muriako
I actually looked into that book a bit a while ago, but I opted to try just going straight for OpenGL ES 2.0. A lot of people recommend against that of course, but I have never been able to focus on learning something when I know there's something better to be trying to learn. Libgdx also

Re: [android-developers] OpenGL ES 2.0 Texture Atlas example

2011-08-25 Thread Muriako
I believe I have more or less gotten the concept down, though there is most definitely a better way to be doing things, but I am satisfied with just getting it working. Now I can take any two parts of the image and put them onto the object, and it should be pretty easy to add more, I just have