I am trying to learn OpenGL ES 2.0 by creating a fairly simple app. At this
point it is nothing more than a square on the middle of the screen that I am
able to apply a texture to. The next step for my idea is to be able to
apply multiple textures to that square, and I want to create the
The chapter nine project uses a texture atlas.
http://code.google.com/p/beginning-android-games/source/browse/
Thanks
On Thu, Aug 25, 2011 at 9:13 PM, Muriako ksmic...@gmail.com wrote:
I am trying to learn OpenGL ES 2.0 by creating a fairly simple app. At
this point it is nothing more than a
Seems a tad overwhelming to me to work through the code from a full game,
written in OpenGL ES 1.1, to figure it out. It probably does have the
answers I need though, so if I can't find anything easier to work with then
I will do my best to work with it. Thank you very much for the link. :)
The book referenced has an excellent introduction to openGL as well. It's
definitely something to start from the ground up with, and working through
the full code for a simple game will probably be for the best. Working with
openGL has a bit of a learning curve, especially if you're used to
I actually looked into that book a bit a while ago, but I opted to try just
going straight for OpenGL ES 2.0. A lot of people recommend against that of
course, but I have never been able to focus on learning something when I
know there's something better to be trying to learn. Libgdx also
I believe I have more or less gotten the concept down, though there is most
definitely a better way to be doing things, but I am satisfied with just
getting it working. Now I can take any two parts of the image and put them
onto the object, and it should be pretty easy to add more, I just have
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