I have a texture with 8 equally sized stripes that I am using as a
wall with OpenGL.  On my Nexus One it scales it properly, as the
stripes get smaller the further away they get ( 
http://lbarrettanderson.com/pongGood.png
).

However, in emulators and on a G1 (and probably on other hardware), it
does not scale properly, as the stripes remain the same width, while
the height scales as it should. ( http://lbarrettanderson.com/pongBad.png
).

Is there an option that I need to set that is set to default on my
nexus one but not on other platforms?

I can post code if needed, but I figured this would be a simple option/
configuration fix.

Thanks

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to