Hello,

I'm a developper of Moblox and have users reports that this game
doesn't work on Samsung Moment and Spica. They share the same soc, so
the opengl drivers must be similar.

First my chooseConfig selects 16bits mode, because it is available on
all android phones.

These phones reports that they support OpenGL ES 2.x but:
 - Textures 32bits RGBA are white;
 - Extensions list is strange: why framebuffer extensions?
  * OES_read_format
  * OES_compressed_paletted_texture
  * OES_framebuffer_object
  * OES_stencil8
  * OES_texture_compression_S3TC
  * OES_mapbuffer
  * OES_texture_npot
With RGB 24bits, RGBA_4444, RGBA_5551, graphics are functioning but
the Blending is just horrible.

Otherwise, with OpenGL ES 1.x, the game allows RGBA 32bits Texture but
it seems that it uses 16bits in drivers because blending is
the same as with RGBA_4444 textures.


So what strategy to adopt ?
- create a setup activity visible at the launch where users can select
OpenGL ES drivers, Depth Textures ...
- use ID of phones to select compatibles modes


Thanks for you responses.

Ps: this game is compatible with Nexus One, G1, Hero, Droid, Wildfire
(slow), Galaxy S. Android 2.1 is mandatory.

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