Re: [android-developers] OpenGL using multiple classes

2012-08-16 Thread Satya Komatineni
Hopefully you have a good reason to structure your classes they way you have done. To start BlaRenderer is a proper derived class that will get called. So this is a concrete class by itself. Number 2, the player class looks more like a utilitiy class and hence doesn't need to derive from BlaRend

[android-developers] OpenGL using multiple classes

2012-08-16 Thread Braindrool
I've been programming for years, but I have very little experience with 3D graphics. I thought OpenGL would be the most efficient in this project. It's coming along alright, I am still studying the API and documentation. But I have encountered a problem using multiple classes. For instance, here