Hopefully you have a good reason to structure your classes they way
you have done.
To start BlaRenderer is a proper derived class that will get called.
So this is a concrete class by itself.
Number 2, the player class looks more like a utilitiy class and hence
doesn't need to derive from BlaRend
I've been programming for years, but I have very little experience with 3D
graphics. I thought OpenGL would be the most efficient in this project.
It's coming along alright, I am still studying the API and documentation.
But I have encountered a problem using multiple classes. For instance, here
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