Hello,
I'm developening an isometric 2D game using Opengl ES.
Now I'm trying to implement a light system like Diablo I and II, i.e.
with the source light positionated on the main character that follows
him and radiates the surrounding dark environment.

What's the best way to do that? I found only tutorial about shader for
a 3D system, I don't know if it is the right way for 2D or if there is
a better (and simple) solution.

Thank you
Dani

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