Memory fragmentation does not cause this; the Dalvik heap limit is enforced
based on the actual active allocations.
Note that bitmaps are NOT include in the Dalvik heap based on what ddms
reports, but they are included in the heap limit, so most likely you have a
lot of bitmap data.
(In HC this i
Hello. I tried posting this earlier, but it didn't seem to stick (so
sorry if it double posts).
My app occasionally runs out of memory when loading bitmaps. I call
recycle() on every bitmap I'm done with and even set them to null.
As far as diagnostics:
* I ran ddms and never saw the heap go over
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