Hello everyone,

I'm a PhD student and I have a Unity game that uses Pocketshinx and I want 
to export it for Android. First of I'm applying reverse engineering on a 
game app that uses Pocketsphinx in Unity. I also have limited coding skils 
but I need to make it work in 15 days otherwise my whole PhD will go down 
the drain. When I export the project on Android it kind of skips the speech 
recognition part. In the project I have a plugin CCIRPocketSphinx.DLL, 
which is custom code not written by me ( I cannot contact the one who did ) 
compiled for Windows as a bridge to PocketSphinx.

Also, in the root of the project, Pocketsphinx.DLL and Sphinxbase.DLL - 
these are the Windows DLLs for PocketSphinx and come with the SDK. For 
Android, they need to be .a or .so files, compiled for that platform. By 
asking around they gave me these options:
For moving to Android you would have to do something like we did for 
Windows, writing a bridge from the C# Unity scripts to PocketSphinx. It 
looks like PocketSphinx is available on Android at 
http://cmusphinx.sourceforge.net/wiki/tutorialandroid but I had a quick 
look at it and there seems to be quite a lot of steps to setting it up. 
Perhaps you might be better using the built-in Android speech kit: 
http://developer.android.com/reference/android/speech/SpeechRecognizer.html 
– it seems to stream the audio for recognition, but perhaps that can be 
hooked into Unity a lot easier? There’s also now a Unity Android speech 
recognition asset: https://www.assetstore.unity3d.com/en/#!/content/13882



What would you suggest for me to do? Can anyone help? Thanx in advance!

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