[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2011-12-21 Thread yc
There are surprisingly few benchmarks for recent Android devices -- also, I am surprised that the iPad 2 is the only one with OpenGL 2 benchmark 5 star ratio? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-10-26 Thread RS
At last found one on net that almost answers it all: http://www.glbenchmark.com/result.jsp (Had to a phone/device and then 'OpenGL ES Environment Variables' there.) On 20 Oct, 09:54, RS rajeshs...@gmail.com wrote: A good compilation by Ellis Markov:

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-10-20 Thread RS
A good compilation by Ellis Markov: http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-on-android-devices And now more than 75% devices in use (sold in the last two years) have OpenGL ES 2.0 support at least through NDK. On Sep 23, 9:12 am, RS rajeshs...@gmail.com wrote: Dan,

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-23 Thread RS
Dan, I do understand that uses-sdk tag comes in handy if I wish to support ES 2.0 devices only. I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to support both kinds of devices and hence knowing the extensions available on different devices (+platform combination) would be very

Re: [android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-22 Thread dan raaka
are you looking to target devices which supports openGL 2.0 or just want to know the extensions supported ? -Dan On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote: That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread RS
Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread Robert Green
You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR

[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread RS
That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and