The problem possibly caused by using GLSurfaceView (from the API
Demos) as a preview surface. Is it possible to avoid that?
Don't know, I use a SurfaceView but no OpenGL, so maybe the hardware
acceleration and buffers on the G1 make the difference when using
OpenGL. I have no experience with
I don't think this is possible. Doesn't seem like Android supports
'headless' graphics implementations.
Mark
On Dec 19, 7:35 am, Boshik bos...@gmail.com wrote:
Hi Guys,
Is it possible to capture camera snapshots to bitmaps WITHOUT creating
a visible surface view?
Is it possible to capture camera snapshots to bitmaps WITHOUT creating
a visible surface view? All samples I saw over internet uses camera
preview directly to a surface view and the surface view underneath
must be visible.
Just do not use setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS) and
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