It's the way OpenGL maps texture co-ordinates, ie it's working correctly.
On Monday, January 14, 2013 2:59:45 PM UTC, bob wrote:
Has anyone else noticed that GLUtils.texImage2D seems to want the image to
be upside down?
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
One way to see
Okay. Well, I guess it is the opposite of how my 3d modeling program,
Cheetah3d, does them.
I thought it was standardized.
On Monday, January 14, 2013 9:04:41 AM UTC-6, RichardC wrote:
It's the way OpenGL maps texture co-ordinates, ie it's working correctly.
On Monday, January 14,
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