[android-developers] Re: GLUtils.texImage2D

2013-01-14 Thread RichardC
It's the way OpenGL maps texture co-ordinates, ie it's working correctly. On Monday, January 14, 2013 2:59:45 PM UTC, bob wrote: Has anyone else noticed that GLUtils.texImage2D seems to want the image to be upside down? GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); One way to see

[android-developers] Re: GLUtils.texImage2D

2013-01-14 Thread bob
Okay. Well, I guess it is the opposite of how my 3d modeling program, Cheetah3d, does them. I thought it was standardized. On Monday, January 14, 2013 9:04:41 AM UTC-6, RichardC wrote: It's the way OpenGL maps texture co-ordinates, ie it's working correctly. On Monday, January 14,