Ok, thanks, it looks like a very simple solution.
Now I'm working with GLSurfaceView and I need to place somewhere my
computing/updating code.
Should it be another thread run in my activity ?
computing code is independent from drawing code.
razor
On 3 Lip, 20:45, Alex Coutinho
Oh.. So you did. What is the name of the game you developed using that
engine?
On 25 янв, 08:29, Kevin R. Octavian kevin.r.octav...@gmail.com
wrote:
i used candroidengine
On Wed, Jan 19, 2011 at 9:38 PM, Orkun orkungenco...@gmail.com wrote:
Hi all!
I wanna ask, what do you think the best
That really depends on the type of game you're writing. I have an
open source engine I've been developing:
https://sourceforge.net/projects/gamine
It could be a good choice for small to medium size 3D games. But if
you want to write a 2D game, there's a completely different set of
engines that
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