I ended up putting it in a FrameLayout with an indeterminate ProgressBar on
top of it, then setting the ProgressBar to GONE once the image has loaded.
The effect is the same, so that's what I'm going with.
On Wednesday, June 13, 2012 12:02:03 PM UTC-7, Paul Turchenko wrote:
Try implementing
Try implementing your own Drawable. This way you could draw spinner while
actual image loads. As soon as you have image to display, your drawable
could handle that as well. Use setImageDrawable() call to apply.
On Tuesday, June 12, 2012 2:04:28 AM UTC-5, Karakuri Dev wrote:
*Short version*:
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