Hey i found a lot of help with this article
http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html
Hope it helps others too
On Apr 22, 5:47 pm, quakeboy prasna...@gmail.com wrote:
Thnx for replying SOB..
I found I was using all Animation objects like that and I changed it.
Thnx for replying SOB..
I found I was using all Animation objects like that and I changed it.
Later, still I found it was crashing at one particular line.. It might
be helpful for developers so here it is..
==BEFORE===
I set a different background at runtime.. like this..
Do you statically cache objects?
If your activity is gone/finished, that does not necessarily mean that
your game's process has died. Static references/caches may still be
active.
On Apr 21, 7:06 am, quakeboy prasna...@gmail.com wrote:
I have made a game with just one activity.. I just replace
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