Hi,
i just updated the library. I forgot to add support for VBOs für
vertices and indices by introducting proper glVertexAttribPointer and
glDrawElements variantes that take an int instead of direct Buffers.
All is fixed now. You can download the latest library from
Figured I'd repost in this thread and include the variable time kill
frag test...
Awesome! Got it up and running here. You are my Android dev hero for
the month if not longer! Where I can I paypal you $50; I'd send more
if I could right now.. You also got a life long purchaser of all your
games
Cool. Thanks for the flowers. The thing is apache 2 licensed so you
are free to do with it whatever you want. It's not rocket science
after all :). I'm not such a big fan of lwjgl but the more libraries
there are out there for android the better.
On 13 Mrz., 16:19, MichaelEGR
On Mar 13, 7:50 am, Mario Zechner badlogicga...@gmail.com wrote:
Cool. Thanks for the flowers. The thing is apache 2 licensed so you
are free to do with it whatever you want. It's not rocket science
after all :). I'm not such a big fan of lwjgl but the more libraries
there are out there for
Well, i finished the complete wrapper already. Here's a sample program
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import
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