[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-19 Thread Mario Zechner
Hi, i just updated the library. I forgot to add support for VBOs für vertices and indices by introducting proper glVertexAttribPointer and glDrawElements variantes that take an int instead of direct Buffers. All is fixed now. You can download the latest library from

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-13 Thread MichaelEGR
Figured I'd repost in this thread and include the variable time kill frag test... Awesome! Got it up and running here. You are my Android dev hero for the month if not longer! Where I can I paypal you $50; I'd send more if I could right now.. You also got a life long purchaser of all your games

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-13 Thread Mario Zechner
Cool. Thanks for the flowers. The thing is apache 2 licensed so you are free to do with it whatever you want. It's not rocket science after all :). I'm not such a big fan of lwjgl but the more libraries there are out there for android the better. On 13 Mrz., 16:19, MichaelEGR

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-13 Thread MichaelEGR
On Mar 13, 7:50 am, Mario Zechner badlogicga...@gmail.com wrote: Cool. Thanks for the flowers. The thing is apache 2 licensed so you are free to do with it whatever you want. It's not rocket science after all :). I'm not such a big fan of lwjgl but the more libraries there are out there for

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-12 Thread Mario Zechner
Well, i finished the complete wrapper already. Here's a sample program import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import