As you already pointed out, floats can be a bottleneck. In many cases it is
possible to rewrite graphics algorithms in a way to make exclusive use of
integers. You need to get rid of the fractional part and that can be done
by scaling up all values depending on your needs for the precision.
Hello Nobu,
Thanks for all the tips...I'm aware of fixed-point math, RenderScript, NEON
stuff but unfortunately rewriting the current C++ renderer/rasterizer is no
option for me as it would mean to write almost yet another Skia library(I
need full range of 2d verctorial graphics features
2 matches
Mail list logo