Hi, By type casting, it will work .................. i have also used GL11 apis like vertex buffer objects and they worked fine
On Wed, Feb 4, 2009 at 7:27 PM, hbk723 <mark.wissmuel...@gmail.com> wrote: > > The documentation says that OpenGL ES 1.1 support is "not complete". > Does this mean that if a method is provided it should work or that > some methods provided in the API don't work? > > For example, I would like to be able to use some of the > GL_POINT_SPRITE_OES stuff. I have noticed that if you cast a GL10 to a > GL11 (casting doesn't throw an exception but I'm not sure if simply > casting between the two will actually work), you can call some > functions like glPointSizePointerOES() that don't exist under GL10. > Should I be able to assume these methods would work? > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---