Hi,

By type casting,  it will work ..................
i have also used GL11 apis like vertex buffer objects and they worked fine

On Wed, Feb 4, 2009 at 7:27 PM, hbk723 <mark.wissmuel...@gmail.com> wrote:

>
> The documentation says that OpenGL ES 1.1 support is "not complete".
> Does this mean that if a method is provided it should work or that
> some methods provided in the API don't work?
>
> For example, I would like to be able to use some of the
> GL_POINT_SPRITE_OES stuff. I have noticed that if you cast a GL10 to a
> GL11 (casting doesn't throw an exception but I'm not sure if simply
> casting between the two will actually work), you can call some
> functions like glPointSizePointerOES() that don't exist under GL10.
> Should I be able to assume these methods would work?
> >
>

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