Is there any work-around?
I'm ready to ship this port I'm working on, bar some polish, but of
course the gc hitting during runtime causes unacceptable hits to
playability.
This talk doesn't mention this bug, but he says that he hasn't had the
gc run during gameplay in five months.
http://code.goo
Nice that someone is admitting there is a problem, at least. All we've
been getting up to now is denials that garbage collects can be a
problem in OpenGL.
On Jun 9, 3:05 pm, fadden wrote:
> On Jun 9, 2:05 am, Genc wrote:
>
> > A simple & basic question: Is that change 9029 shipped with Android
On Jun 9, 2:05 am, Genc wrote:
> A simple & basic question: Is that change 9029 shipped with Android
> SDK 1.5? Should I install SDK 1.5 to benefit changes?
It is not part of 1.5. It will be included in a future release.
The patch seems to have the unintentional side-effect of causing
memory t
I'm also suffering from this.
Seem to suffer from it, even though I've updated to 1.5_r2 .
Anyone know a work around?
I need this fixed to complete the game I'm porting. :)
On Jun 9, 11:05 am, Genc wrote:
> Hi Guys,
>
> This issue is what I'm suffering a lot.
>
> A simple & basic question: Is th
I am having the same issue.
I went and updated to 1.5_r2 , but I still seem to have the GC issue.
This is a critical hit to the game I'm coding, because it's reaction
based. a GC hit, will basically cause game over for the player :(
I have no idea how I would even begin to apply this patch to mak
Hi Guys,
This issue is what I'm suffering a lot.
A simple & basic question: Is that change 9029 shipped with Android
SDK 1.5? Should I install SDK 1.5 to benefit changes?
On May 20, 11:51 pm, fadden wrote:
> On May 20, 3:32 pm, Urs Grob wrote:
>
> > I think this problem is already being wor
On May 20, 3:32 pm, Urs Grob wrote:
> I think this problem is already being worked on.
>
> https://review.source.android.com/8771
It was checked in under a different change:
https://review.source.android.com/Gerrit#change,9029
--~--~-~--~~~---~--~~
You received
I think this problem is already being worked on.
https://review.source.android.com/8771
This sounds like something this contribution will fix once it's checked in.
-- Urs
On Wed, May 20, 2009 at 7:41 PM, K-meister wrote:
>
> Hi, I have discovered while using DDMS that the basic OpenGL system
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