I was able to solve this... I was calling the texture wrapping code on every draw, right before I bound the texture. Now, I set the texture parameters when the textures are generated, and I don't need to specify wrapping every time I draw a shape... No more flicker, and the code is probably more efficient.
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en