Not sure exactly what you're asking here, so here goes:

If you're asking how the user can tell the game to pause, then you
need some sort of control in the UI that the user can invoke to
trigger the pause action in your game. This could be a very small
button, maybe in the corner of your game that the user can click on.
Or maybe it's a special key that the user can press (assuming a
physical keyboard here), or maybe a menu from hitting the Menu button
on the device. As soon as the event happens you can stop the game
action, present the choices to the user and decide what to do from
there.

If you're asking how to save the game parameters so it picks up where
the user left off, then you should look at SharedPreferences. These
can be read and written to from code (see SharedPreferences.Editor),
with or without actually creating a preferences GUI for your
application. Save whatever values you need to save in onPause(), and
read them back in onResume(). Note that the very first time you start
up your app, there won't be any saved values so provide appropriate
defaults if you don't find any saved values.

- dave

On Nov 14, 6:35 pm, Mark Murphy <mmur...@commonsware.com> wrote:
> Huynh Ngoc Vu Nguyen wrote:
>
> > Hi all!
>
> > I have a game in android platform. I want to implement pause game
> > function but I don't known stop current threat and resume it when re-play.
> > Please help me solution!
>
> You could use a semaphore:
>
> http://developer.android.com/reference/java/util/concurrent/Semaphore...
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://twitter.com/commonsguy
>
> Android Development Wiki:http://wiki.andmob.org

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