For my purposes it looks like changing servers helped out as well as
increasing my timeouts to 25 seconds. My game allows for that kind of
latency.
On Aug 5, 7:47 am, jgostylo jgost...@gmail.com wrote:
I guess as a follow up I would like to say that what is thrown seems
to always be a
I guess as a follow up I would like to say that what is thrown seems
to always be a SocketTimeoutException.
My read timeout is 10 seconds and my connection timeout is 15
seconds. There is never a case where the server would take more than
2 or 3 seconds to process a request.
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