[android-developers] Re: Rendering of Android User Interface on different devices.

2009-06-08 Thread aayush bhatnagar
Interesting. Thanks for sharing the link.. On 6/8/09, mathiastck wrote: > > They put up video and slides from the google IO session on this topic: > > http://code.google.com/events/io/sessions/SupportingMultipleDevicesBinary.html > > On Jun 6, 7:55 am, aayush wrote: >> Hello. >> >> I had a ques

[android-developers] Re: Rendering of Android User Interface on different devices.

2009-06-08 Thread mathiastck
They put up video and slides from the google IO session on this topic: http://code.google.com/events/io/sessions/SupportingMultipleDevicesBinary.html On Jun 6, 7:55 am, aayush wrote: > Hello. > > I had a question. > > As the android OS will be available on a variety of devices with > different

[android-developers] Re: Rendering of Android User Interface on different devices.

2009-06-06 Thread André
You can try to use the different emulator skins shipped with the SDK to test different resolutions. Take good care when designing your user interface to utilize the automatic scaling instead of hardcoding width and height values. LinearLayout, RelativeLayout, etc. are your friends. My own game Pu

[android-developers] Re: Rendering of Android User Interface on different devices.

2009-06-06 Thread Mark Murphy
aayush wrote: > Hello. > > I had a question. > > As the android OS will be available on a variety of devices with > different screen resolutions, widths and properties, will there be any > porting issues/ specific points that will need to be taken care of by > the application developer to ensure