On Aug 20, 2:15 pm, "Casey Borders" <[EMAIL PROTECTED]> wrote:
> But if Android is meant to run on multiple different devices shouldn't
> developers be concerned with how their apps look on multiple
> resolutions, not just the resolution for the launch hardware?
One thing at a time. :) One could
> To reinforce this a little, you should be designing your applications
> for the default resolutions of the emulator: HVGA portrait and
> landscape (480x320 and 320x480) with a touchable UI. Take the UI of
> the system and applications as a strong indicator of what your target
> should be.
But
To reinforce this a little, you should be designing your applications
for the default resolutions of the emulator: HVGA portrait and
landscape (480x320 and 320x480) with a touchable UI. Take the UI of
the system and applications as a strong indicator of what your target
should be.
On Aug 19, 1:0
At present Android UI is not optimized for QVGA-L mode, but you can file a
bug in the public issue tracker about these apps crashing in QVGA-L mode
On Tue, Aug 19, 2008 at 4:41 AM, blindfold <[EMAIL PROTECTED]>wrote:
>
> The SDK 0.9 emulator on Windows XP for me consistently crashes in QVGA-
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