[android-developers] Re: SDK 0.9 emulator crashes in QVGA-L?

2008-08-20 Thread hackbod
On Aug 20, 2:15 pm, "Casey Borders" <[EMAIL PROTECTED]> wrote: > But if Android is meant to run on multiple different devices shouldn't > developers be concerned with how their apps look on multiple > resolutions, not just the resolution for the launch hardware? One thing at a time. :) One could

[android-developers] Re: SDK 0.9 emulator crashes in QVGA-L?

2008-08-20 Thread Casey Borders
> To reinforce this a little, you should be designing your applications > for the default resolutions of the emulator: HVGA portrait and > landscape (480x320 and 320x480) with a touchable UI. Take the UI of > the system and applications as a strong indicator of what your target > should be. But

[android-developers] Re: SDK 0.9 emulator crashes in QVGA-L?

2008-08-19 Thread hackbod
To reinforce this a little, you should be designing your applications for the default resolutions of the emulator: HVGA portrait and landscape (480x320 and 320x480) with a touchable UI. Take the UI of the system and applications as a strong indicator of what your target should be. On Aug 19, 1:0

[android-developers] Re: SDK 0.9 emulator crashes in QVGA-L?

2008-08-19 Thread Megha Joshi
At present Android UI is not optimized for QVGA-L mode, but you can file a bug in the public issue tracker about these apps crashing in QVGA-L mode On Tue, Aug 19, 2008 at 4:41 AM, blindfold <[EMAIL PROTECTED]>wrote: > > The SDK 0.9 emulator on Windows XP for me consistently crashes in QVGA-