ImageView works remarkably well. In our case, we have users input updating
scroll and zoom values, a custom animator [potentially] updating scroll and
zoom values, and network code updating the image data. We found better
performance using SurfaceView with a pattern like this (psudo-code, revised
t
To render to a SurfaceView you need to get the SurfaceHolder, lock it and
then draw to the Canvas and finally unlock it.
Have you considered an ImageView and just calling invalidate and doing your
drawing in onDraw?
Lee
On Fri, Nov 13, 2009 at 9:32 AM, Genc wrote:
> Hi Scott.
>
> Thanks for gre
Hi Scott.
Thanks for great tips.
I've changed my code and not using Gestures any more, just onTouch
method and handling ACTION_MOVE motion.
It's good up to this point.
However, can you give a little sample code about blting a bitmap to
surface? How can I do this?
Thanks
On Nov 12, 8:18 pm, "S
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