Hi Miguel,
Thanks.
do you recommend Local Androis Service or Remote Android Services
design ?
Thanks
Luc
On 23 avr, 01:30, Miguel Morales therevolti...@gmail.com wrote:
Making a realtime action game will be difficult when you start to take
into account network latency.
Specially if you
I am new to android, I wish you could solve your problem, and may I have
your project as a sample to learn?
2010/4/18 croco zeug...@gmail.com
FYI,
I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
with while design in Socket writer.
But we are far from 60FPS per second.
FYI,
I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
with while design in Socket writer.
But we are far from 60FPS per second.
Any help?
Thanks
Luc
On 18 avr, 10:18, croco zeug...@gmail.com wrote:
Hi all,
I'm developping a simple realtime action game 4 Android.
It works
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