Re: [android-developers] Re: SoundPool - sample XXX not READY

2011-01-27 Thread Richard Leggett
This doesn't solve your 256 limit problem but I just wanted to point out you can still see sample XXX not READY even if you're only using 2 or 3 very short sound samples. I've seen this with a 1 second OGG file on the Nexus One. Now I'm not suggesting this is the best way to deal with it, but I

[android-developers] Re: SoundPool - sample XXX not READY

2011-01-25 Thread darrinps
I have a sound based application on the market and use SoundPool. Long story short, it is quirky to say the least and only likes small sound files. I have been able to play sounds over and over (as in a loop) and change sounds though without issue once I matched up loading and unloading

[android-developers] Re: SoundPool - sample XXX not READY

2011-01-25 Thread Steve
Unfortunately I am rather confident that all my play's have matching stops, and my loads have matching unloads. I have managed to create my bug quite quickly at least, if I just quickly jump between a couple of levels continually until it has loaded/unloaded 500 or so samples that seems to break

[android-developers] Re: SoundPool - sample XXX not READY

2011-01-25 Thread Steve
Okay, from a little more experimentation it appears after loading/ unloading 256 sounds things start to go awry. It seems to be 100% reproducible in my application. I wasn't actually running the latest Android SDK so I updated to latest, and specified the minimum/target SDK version to be eight