One thing that comes to mind is using an AlertDialog for the name
prompt instead of a View.

On Feb 18, 4:39 am, Adrian Hirst <adrian.hi...@gmail.com> wrote:
> Hi,
>
> I have created a game that uses SurfaceView and need input for player
> to enter there name so I created a View xml that allows the player to
> enter there name with the virtual keyboard.
>
> The problem I have is when I call setContentView(nameView) it destroys
> the surfaceview and everything associated with it is there away to
> preserve the SurfaceView as it gets rid of all the gfx that have been
> loaded.
>
> Thanks
>
> Adrian

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