Karl,
thank you very much, and also thanks for the link.
Can I use a regular View for OpenGL as well for demo purposes of
OpengGL concepts? Or one has to use the SurfaceView?
Thanks
Satya
On Sat, Jan 3, 2009 at 12:24 PM, Karl Rosaen kros...@google.com wrote:
If you are implementing a game or
If you are implementing a game or any other application that has
complex animations, a SurfaceView will eek out more frames per
second. That is, your class that extends View and implements the
custom drawing could extend SurfaceView instead of View to have
minimum overhead aside from the
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