[android-developers] Re: When does one use a SurfaceView vs a View?

2009-01-13 Thread Satya Komatineni
Karl, thank you very much, and also thanks for the link. Can I use a regular View for OpenGL as well for demo purposes of OpengGL concepts? Or one has to use the SurfaceView? Thanks Satya On Sat, Jan 3, 2009 at 12:24 PM, Karl Rosaen kros...@google.com wrote: If you are implementing a game or

[android-developers] Re: When does one use a SurfaceView vs a View?

2009-01-03 Thread Karl Rosaen
If you are implementing a game or any other application that has complex animations, a SurfaceView will eek out more frames per second. That is, your class that extends View and implements the custom drawing could extend SurfaceView instead of View to have minimum overhead aside from the