Dave,
Thank you for your quick response. SoundPool is indeed the right way
to go
and I've got my SFX playing...pretty straight forward interface.
A small problem I'm having is that during playback I get a lot of:
W/AudioFlinger( 31): write blocked for 50 msecs
Also, although my (relative shor
triggerClip() was designed to play synchronized sound effects for
musical games like JetBoy.
If you just want to play random sound effects, I would use SoundPool
instead.
On Jul 30, 5:53 am, kk wrote:
> Hi all,
>
> I'm using JetPlayer in order to add some audio to a game I'm
> developing.
> Usin
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