Use absolute screen coordinates in OpenGL? That defeats the purpose of
much of OpenGL. The reason it takes you from world coordinates to object
coordinates to camera coordinates to clip coordinates to device coordinates
is (among other things) so that you never DO need to know the device
Thanks for the reply. I did the same thing but its getting difficult
to manage the coordinates in floating points. Is there a way out to
use the absolute screen coordinates in OpenGL? if so can you provide
with some example to do it.
On Feb 10, 6:44 pm, niko20 nikolatesl...@yahoo.com wrote:
No,
No, you shouldn't change the vertices if you don't have to.
To move an image just perform a glTranslate. So what you do is like
this:
glTranslate(0,0);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();
Etc.
-niko
On Feb 8, 12:58 am, Rikki
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