You'll have to compute that yourself, it is the canvas applying the transforamtion, the Drawable knows nothing about it.
(Btw, doing setBounds() every time you draw is not desired... if you are writing a game like thing with a moving pull I would generally recommend dumping the Drawable abstraction and just directly drawing bitmaps.) On Fri, Apr 24, 2009 at 11:50 AM, Andrea <andrea.pai...@gmail.com> wrote: > > Hi all, > I need to know the coordinates of a drawable object after its > rotation? > Here the code (ball is Drawable): > > canvas.save(); > canvas.rotate(degree, pivot_x,pivot_y); > ball.setBounds(...); > ball.draw(canvas); > canvas.restore(); > > What are new coordinates of the ball? I tried with ball.getBounds() > but it contains original coordinates. > Thank you all > > Andrea > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---