Re: [android-developers] Re: openGL texture render size

2011-04-05 Thread a a
After two days thinking your explanation, i have understand very well now, thanks very much! There are two point with my acquaintance: 1. --x at the first, it advoid next power of two is double with the power of two, like 1000(dec is 8), it will became 16. 2. i=1 (doing i++ in the for loop), it

[android-developers] Re: openGL texture render size

2011-04-02 Thread Hari Edo
On Apr 1, 11:16 pm, a a harvey.a...@gmail.com wrote: But i can't understand the following algorithm function nextHighestPowerOfTwo(x) {     --x;     for (var i = 1; i 32; i = 1) {         x = x | x i;     }     return x + 1; } On the first loop, take the value and smear its bits once