[android-developers] Re: screen compatibility not quite right

2009-11-22 Thread tomei.ninge...@gmail.com
I have to say that Android's screen compatibility worked out really well for me. My app specifies all positions using DIPs, and it worked on the DROID without any change (or even recompilation -- the app was built using SDK 1.1). Essentially all screen coordinates were scaled by 1.5, and bitmaps

[android-developers] Re: screen compatibility not quite right

2009-11-22 Thread rukiman
Thanks for the info. OK I figured out instead of using fill_parent in width and height of my main LinearLayouts, I instead hardcode the HVGA size of 320 x 480px the aspect ratio is ok. The game is looking much better in compatible mode. Except seems like in compatible mode gravity of

Re: [android-developers] Re: screen compatibility not quite right

2009-11-22 Thread Dianne Hackborn
On Sun, Nov 22, 2009 at 1:50 AM, rukiman ruksh...@optushome.com.au wrote: Except seems like in compatible mode gravity of center_vertically is not working correctly? The container of the textview I am trying to center vertically is in a LinearLayout with height = 480px however it is still

[android-developers] Re: screen compatibility not quite right

2009-11-22 Thread rukiman
Compatibility mode does not hide the fact that the screen is WVGA. The screen you see is still that tall, so any layout you do will be within that screen. But in here http://developer.android.com/reference/android/view/Gravity.html it says CENTER_VERTICAL = Place object in the vertical center

[android-developers] Re: screen compatibility not quite right

2009-11-21 Thread rukiman
I thought I'd create my own specialized LinearLayout so that I can calculate the aspect ratio and center vertically. My game is only designed to be played in portrait mode. However this code doesn't seem to work. Spot what I am doing wrong? import android.content.Context; import

[android-developers] Re: screen compatibility not quite right

2009-11-21 Thread rukiman
I just put harcoded fake values for time being, instead of centering. I was expecting everything embedded with the linearlayout which is my main layout to be shrunk by the top and bottom margins I specified. On Nov 22, 1:25 pm, rukiman ruksh...@optushome.com.au wrote: I thought I'd create my own